Brands, services, platforms and people
Career Calling Schools

The team challenge

A practical build challenge that shows how teams plan, share roles and handle setbacks, then links it to real workplaces.

  • Workplace skills
  • Years 9 to 11
  • About 50 minutes
Download PDF

Learning intentions

  • Work in a team with clear roles
  • Plan before acting and adjust when things change
  • Reflect on how teamwork looks in a workplace

You will need

  • For each team: 20 sheets of paper, a roll of tape and scissors
  • A timer
  • Role cards (on the worksheet)

Lesson steps

  1. 5 min

    Brief

    Teams of four get the challenge: build the tallest free-standing tower that can hold a book. Each person takes a role: planner, builder, timekeeper, checker.

  2. 5 min

    Plan

    Teams plan without touching the materials.

  3. 15 min

    Build

    Teams build. Halfway through, announce a change (for example, one less roll of tape) so teams have to adjust.

  4. 10 min

    Test and celebrate

    Test each tower with a book. Celebrate the best plan and the best recovery, not only the tallest tower.

  5. 15 min

    Debrief

    Discuss: how did your team decide? What happened when the rules changed? Where would you need these skills in a job you are interested in?

Adapting it

Allow students to choose roles that suit them. For a smaller space, build bridges between two desks instead of towers.

Going further

Students write a short reflection using the situation, what I did, what happened pattern for their resume.

Student worksheet

The team challenge

Name: Class:

  1. My role and what it involved

  2. Our plan

  3. What changed and how we adjusted

  4. One thing our team did well

  5. One thing we would do differently

  6. A job where this kind of teamwork matters

Role cards (cut along the dashed lines)

  • Planner: leads the planning time and keeps the team to the plan, or changes it when the team agrees
  • Builder: handles the materials and builds, and asks the team for help when needed
  • Timekeeper: calls out the time left and keeps the team moving
  • Checker: tests each stage for strength and height, and spots problems early